Thứ Ba, 13 tháng 12, 2016

How to jump a car. part 2

lynxster 01-04-2005 11:22 PM

try roll starting by lightly letting up on the clutch
For the hardcore fan concerned with the loss of velocity during vehicle flight, this value is so small that it is negligible and should be ignored. Mathematically, it can be explained with velocity is distance per time. If time approaches zero, the difference in velocity approaches zero allowing your initial velocity to remains constant. In other words, the rubber meets the road . . . at the same speed it had when it left the road. Isn�t math fun?

There is one applied exception. This is the instant you rocket off the side of a cliff. In this case, time is so great that horizontal velocity returns to zero because, as you have pointed out, there are no acceleration forces. The good news is that your vertical velocity will approach structural terminal limits because of gravitational acceleration and you�ll be back on solid ground before you know it.

But why do Subarus fly? Sure any car can take flight with the right speed and right ramping. But consider that four wheel drive cars can climb greater grades. This is practically applied with using a 4x4 truck at a boat ramp. The Subaru platform, with its 4x4 drive-train and high horsepower output are capable of climbing very steep grades very quickly. Of course all the rally cars are 4x4. But a Subaru is capable of this feat right off the showroom floor and I�ve see footage of Subarus taking flight while climbing a hill. Wow.

Also, if the jumping doesn�t get you started, try roll starting by lightly letting up on the clutch in first or second (but I�ve also had success with reverse). If your not on a hill, you�ll have to recruit some friends. Your starter is blown so drive strait to your parts store. Pack a 14mm combination wrench and your golden.

Không có nhận xét nào:

Đăng nhận xét